Arcane Spell List
- 1st Level -
Acid Splash: Orb deals 1d/2 acid damage.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Daze: Humanoid creature of 13 HT or less loses next action.
Dancing Lights: Creates torches or other lights.
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Disrupt Undead: Deals 1d damage to one undead.
Flare: Dazzles one creature (-1 on attack rolls).
Ghost Sound: Figment sounds.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
[[Open/Close]]: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d/2 cold damage.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Touch of Fatigue: Touch attack fatigues target.
- 2nd Level -
Alarm: Wards an area for 2 hours/level.
Animate Rope: Makes a rope move at your command.
Blade of Blood
Burning Hands: 1d/level fire damage (max 5d).
Cause Fear: One creature of 15 HT or less flees for 1d rounds.
Charm Person: Makes one person your friend.
Chill Touch: One touch/level deals 1d damage and possibly 1 Str damage.
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Comprehend Languages: You understand all spoken and written languages.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Disguise Self: Changes your appearance.
Endure Elements: Exist comfortably in hot or cold environments.
Enlarge Person: Humanoid creature doubles in size.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by 3
Feather Fall: Objects or creatures fall slowly.
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Grease: Makes 10-ft. square or one object slippery.
Hold Portal: Holds door shut.
Hypnotism: Fascinates 6d HT of creatures.
Identify M: Determines properties of magic item.
Jump: Subject gets bonus on Jump checks.
Kelgore’s Fire Bolt
Mage Armor: Gives subject 1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon: Weapon gains +1 bonus.
Mount: Summons riding horse for 2 hours/level.
Obscuring Mist: Fog surrounds you.
[[Protection from Chaos/Evil/Good/Law]]: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Ray of Enfeeblement: Ray deals 1d +1 per two levels Str damage.
Reduce Person: Humanoid creature halves in size.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers 1d/level electricity damage (max 5d).
Silent Image: Creates minor illusion of your design.
Sleep: Puts 40 HT of creatures into magical slumber.
Summon Monster I: Calls extraplanar creature to fight for you.
True Strike: +20 on your next attack roll.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.
- 3rd Level -
Acid Arrow: Missile attack; 1d damage for 1 round +1 round/three levels.
Alter Self: Assume form of a similar creature.
Arcane Lock M: Magically locks a portal or chest.
Bear’s Endurance: Subject gains +2 to HT for 1 min./level.
[[Blindness/Deafness]]: Makes subject blinded or deafened.
Blur: Attacks miss subject 20% of the time.
Bull’s Strength: Subject gains +2 to Str for 1 min./level.
Cat’s Grace: Subject gains +2 to Dex for 1 min./level.
Command Undead: Undead creature obeys your commands.
Continual Flame M: Makes a permanent, heatless torch.
Darkness: 20-ft. radius of supernatural shadow.
Darkvision: See 60 ft. in total darkness.
Daze Monster: Living creature of 20 HT or less loses next action.
Detect Thoughts: Allows “listening” to surface thoughts.
Eagle’s Splendor: Subject gains Charisma advantage for 1 min./level.
False Life: Gain 1d temporary hp +1/level (max +10).
Flaming Sphere: Creates rolling ball of fire, 2d damage, lasts 1 round/level.
Fog Cloud: Fog obscures vision.
Fox’s Cunning: Subject gains +2 IQ for 1 min./level.
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Glitterdust: Blinds creatures, outlines invisible creatures.
Gust of Wind: Blows away or knocks down smaller creatures.
Hideous Laughter: Subject loses actions for 1 round/level.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Knock: Opens locked or magically sealed door.
Levitate: Subject moves up and down at your direction.
Locate Object: Senses direction toward object (specific or type).
Magic Mouth M: Speaks once when triggered.
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d +1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Obscure Object: Masks object against scrying.
Owl’s Wisdom: Subject gains +2 to Perception/Will for 1 min./level.
Phantom Trap M: Makes item seem trapped.
Protection from Arrows: Subject immune to most ranged attacks.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Resist Energy: Ignores first 5 (or more) points of damage/attack from specified energy type.
Rope Trick: As many as eight creatures hide in extradimensional space.
Scare: Panics creatures of less than 20 HT.
Scorching Ray: Missile attack deals 2d fire damage, +1 ray/four levels (max 3).
See Invisibility: Reveals invisible creatures or object
Shatter: Sonic vibration damages objects or crystalline creatures.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Spider Climb: Grants ability to walk on walls and ceilings.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Touch of Idiocy: Subject takes 1d points of IQ damage
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Whispering Wind: Sends a short message 1 mile/level.
- 4th Level -
Arcane Sight: Magical auras become visible to you.
Blink: You randomly vanish and reappear for 1 round/level.
[[Clairaudience/Clairvoyance]]: Hear or see at a distance for 1 min./level.
Daylight: 60-ft. radius of bright light.
Deep Slumber: Puts 25 HT of creatures to sleep.
Dispel Magic: Cancels magical spells and effects.
Displacement: Attacks miss subject 50%.
Explosive Runes: Deals 4d damage when read.
Fireball: 1d damage per level, 20-ft. radius.
Flame Arrow: Arrows deal +1d fire damage.
Fly: Subject flies at speed of 60 ft.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Gentle Repose: Preserves one corpse.
Halt Undead: Immobilizes undead for 1 round/level.
Haste: One creature/level moves faster, +1 on attack rolls, Defense, and Dodge saves.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Illusory Script M: Only intended reader can decipher.
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Keen Edge: Doubles normal weapon’s threat range.
Lightning Bolt: Electricity deals 1d/level damage.
[[Magic Circle against Chaos/Evil/Good/Law]]: As protection spells, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater: +1/four levels (max +5).
Major Image: As silent image, plus sound, smell and thermal effects.
Nondetection M: Hides subject from divination, scrying.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Phantom Steed: Magic horse appears for 1 hour/level.
Rage: Subjects gains +2 to Str and HT, +1 on Will saves, -2 to Defense.
Ray of Exhaustion: Ray makes subject exhausted.
Secret Page: Changes one page to hide its real content.
Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
Shrink Item: Object shrinks to one-sixteenth size.
Sleet Storm: Hampers vision and movement.
Slow: One subject/level takes only one action/round, -1 to defense, dodge saves, and attack rolls.
Stinking Cloud: Nauseating vapors, 1 round/level.
Suggestion: Compels subject to follow stated course of action.
Summon Monster III: Calls extraplanar creature to fight for you.
Tiny Hut: Creates shelter for ten creatures.
Tongues: Speak any language.
Vampiric Touch: Touch deals 1d/two levels damage; caster gains damage as hp.
Water Breathing: Subjects can breathe underwater.
Wind Wall: Deflects arrows, smaller creatures, and gases.