Chaos' Reach

Third Session
Group reaches Amarth and starts gathering information

The party quickly detours to a nearby temple to Pelor with clerics able to cast the Atone spell. In return, the party must distribute healing supplies and use their healing abilities for a day in town to restore themselves to the proper alignment.

The party then goes about gathering information on the chaos cult, discovering that there has been an increased number of ogres, and a good portion of them have been found with gems similar to those found before. The party gets the location of the ogre hideout and proceeds.

On the way, some of the party members start hearing a voice talking to them, who tries to convince them that the gems are just misunderstood. They encounter a woman claiming to be an explorer, or a treasure hunter. While talking to her, 2 Vrocks appear behind the party and the woman flees while the party remains to fight. The Vrocks summon a third and begin dancing around in a circle. After three rounds in which the party is unable to halt this dance, a burst of energy crackles forth, slaying the dragon shaman and spellfire user outright and severely injuring the rest of the party. The Vrocks then disappear. The remaining members of the party flee back to town to heal up and seek new party members, a parrier and a dusk blade.

The next day, they head out to the caves and once more encounter the woman. This time nothing happens and they part ways. At the caves, they encounter Howlers guarding the outside, which are dispatched in short order. The party finds a secret alcove containing treasure and then goes inside the cave. Within, the party encounters Ogres, which are dispatched in short order and find another treasure room. While in the room, they hear footsteps and prepare an ambush. Unfortunately, this time around it is Ogre Mages, who were unaffected by the ambush’s starting spell and created a situation wherein the dusk blade was killed. They then went invisible and the rest of the party fled back to town.

The next day, the party recruits another dusk blade and attempts to make it to the caves again. This time, they encounter the woman again, and while talking to her, some of the party starts hearing the voice again. The party rushes the woman, who disappears and is replaced by a Vrock. This Vrock summons a bunch of Dretches, who surround the party and proceeds to kill the parrier. The wizards pelt the demons with fireballs, magic missiles, and sonic bursts, while the cleric summons a weapon. The demons are killed with no further casualties and the party rests.

Places:
Amarth
Forest of Amarth
Ogre Chaos Cave

People:
Lady Treasure Hunter

Monsters:
Dretch
Howler
Vrock

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Heading to Amarth, Part One

Starting stats: All players alive. Party Alignment mostly neutral good (exception: LN wizard, CN something). Players attempting to reach town of Amarch to solve mystery of Purple Gems which attempt to take control of people.

Party hired selves out to caravan to make the journey in. Estimated time was 5 days during which they would have to protect the caravan from robbers and dangers. At the end, the caravan team was willing to give a reward (50gp each) as well as spread word along the grapevine as to their abilities one way or another.

First day passed mostly uneventfully. When night fell, the PCs took turns keeping watch. A couple hours in, they noticed some thieves attempting to make their way to camp and engaged in combat. After combat, they got ready to go to sleep and someone attempted to crawl into the caravan’s back to sleep…just to get a dagger to the face of a thief who managed to sneak in successfully. Combat was started again and the troglodyte spellfire user attempted to take out the thief with a fireball…and missed. The rest of the party took down the thief just in time to see the caravan go up in flames as the spellfire hit a crate containing alchemist fire. The CG Troglodyte then looted the caravan while the other Good characters all just watched and even requested some items. The party then fled, leaving the caravan still burning in the middle of the forest and not even bothering to think about saving the owners.

All good characters got an alignment shift of neutral. Oh, and they burned down part of the forest.

Places:
Forest of Amarth

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Campaign Starting Point
The description of campaign up to this point

The party was hired to clear out some overly aggressive ogres and discovered many of them were using purple gems to augment their powers. They found an Ogre Mage who revealed that the clan was taken over by an ogre who had aligned himself with some people who gave him the gems.

When they finished, the town had fliers attempting to recruit people to something called “Order of the Gem” and had an image of a purple gem on it. The town hired them to investigate, and if necessary, do something about it. They knew a nearby town called Amarch had been seeing an increased number of ogres and there were reports of other strange things. To that end, the town started on their way to Amarch.

Monsters:
Ogre
Ogre Mage

Items:
Purple Gems

Places:
Amarth
Camsh
Forest of Amarth

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